CS2D
Maps/Editor
I need tips for making a new map.
I need tips for making a new map.
13 replies I need tips for making a new map.
tell me everything . XoOt Super User
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What type of "tips" do you exactly need? Did you try searching? Searching would yield you many things that others might not write.
Now understand that I'm no pro map maker, however I do have an understanding of how maps should be.
Theme
Decide what the theme of your map will be (e.g. futuristic, beach, fort, house, etc. etc.)
Place objects and sprites according to theme
Make sure everything is placed logically
Layout
This one really depends on what theme you picked but make sure that no matter what you pick, the layout of the map doesn't give a BIG advantage to one team
Having a big space with nothing is not good
Having a cramped space is not good either
Having a moderately spaced path is alright if it's not too long. If it is, make sure there's obstacles (obstacles,walls,trees)
to balance the long path a little.
Having spacious areas is alright as long as there's any purpose in them being spacious
Extra details
Try using pathfinding tool to measure if one point is a lot closer than the other (and try to balance them out)
Use tile blending to make everything look more smooth
You can add some entities if you want to make it more interesting but make sure it fits theme and you don't overdo it
Give it a proper name. "de_sand","de_pro","ctf_flags" and alike do not say anything about your map and may not attract so much attention when people see it on the serverlist.
I'm sure others will give you some tips too but this is the starting points to help you out
ok thanks @
Rainoth: . should the map really needs to be symmetrical ? You declared a while ago that both the file archive and the community were garbage.
So I really look forward to your non garbage map. @
quickfingers: It's actually up to you to decide. I've seen both symmetrical and non-symmetrical maps that were astoundingly well made.
You could look at
Time's maps. I personally like them a lot, especially because he uses different tilesets instead of default one. Fairly sure he makes them all and they all look awesome.
@
Time: That's why he's making this thread, doesn't he
XoOt Super User
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Agreed, @
Time: 's maps are simply "perfect" so it would be the best choice to grab some ideas etc. From his works, but dont simply copy his maps. They're perfectly suited for checking out what a nice map really needs to be a success.
Especially check de_mane and de_frozen ok thx @
XoOt: ,@
Rainoth: ,thats all i needed to know, one last question .
how to make those trees in env_objects , i do not want to place those default trees , i want to make new trees . can i ? 1 - turn on your brain and imagination
2 - draw a sketch or sheme of map on paper
3 - use seamless tiles
4 - strive to make your map one of best
Ask us for advice and help, fix your mistakes, bugs and our criticism. Try to learn to listen to other players and analyze their interests in your map - because are you doing this map for yourself and for other players - so prove that it is worthy of their attention and likes.
Try to use more non-standart features and content - like sprites, lua scripts and sounds.
There are many tips and advices ... so try to think)
There are some innovative solutions that allow "lie to players feeling" - such as "diagonal tiles" in this my map.
And remember if u r going to make a desert map and adding a lot of water, moist objects or rain will ruin u r map. I learned mapping by looking at others maps.
How to organise the free spaces using the tiles (floors or w/e) & how to use entities as well ..etc @
Xirot: then keep looking, you're not even at half way. :3
I, myself and me, thinks that a map can look even greater with shadow tricks, easy to make, shadows can create cool effects for your maps, such as different heights for buildings. ok thanks to @all of you guys .