but on your side, isn't it an excuse for a lot of beers ...?

//Global Game Scripts 	//Scripts performed at Start of every Map 	on:start { 		//Lock all buildings besides tent and shelter 		//these will unlock new buildings (see buildings.inf) 		if (loadmaptakeover()==0){ 			lockbuildings; 			unlockbuilding 1; 			unlockbuilding 2; 		} 		//Lock combis (see combinations_xxx.inf) 		if (skillvalue("wood")<25){ 			lockcombi "branch"; 		} 		//Variables 		$s2g_firesuccess=30;		//success in % for making fire 		$s2g_plagues=30;		//amount of grain plants needed for plague 		//$s2g_driveblock_yacht=1;	//blocks driving of yacht 		//$s2g_alc=0;			//alcohol 		//$s2g_stablebuildings=1;	//are buildings stable? 	}