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wich tools were used to create stranded 2?
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It has been programmed in Blitz3D (www.blitzbasic.com)
The rest:
credits.inf has written
!1 - GRAPHICS -
Peter Schauß
Bitmap Fonts:
Unreal Software's Bitmap Font Wizard
Models:
Milkshape 3D
LithUnwrap
3D Studio Max
Interface/Textures:
Microsoft Paint
Micrografx Picture Publisher
Adobe Photoshop
Sky Textures:
Terragen
Model Debugging Process:
Andreas Wolf aka DaDDy_Devil
!1 - SOUNDS -
Menu Music:
bod (www.bodmusic.de)
Voice (English):
Magnus Holvold (www.magnulus.com)
Voice (German):
Manuel Senfft (www.tagirijus.de)
Music/SFX:
Peter Schauß
Internet
www.flashkit.com
Peter Schauß
Bitmap Fonts:
Unreal Software's Bitmap Font Wizard
Models:
Milkshape 3D
LithUnwrap
3D Studio Max
Interface/Textures:
Microsoft Paint
Micrografx Picture Publisher
Adobe Photoshop
Sky Textures:
Terragen
Model Debugging Process:
Andreas Wolf aka DaDDy_Devil
!1 - SOUNDS -
Menu Music:
bod (www.bodmusic.de)
Voice (English):
Magnus Holvold (www.magnulus.com)
Voice (German):
Manuel Senfft (www.tagirijus.de)
Music/SFX:
Peter Schauß
Internet
www.flashkit.com
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