I'm writting also, becasue I've got strange problem. Do you know what are the minimal req. for playing on high with 1366x768? Because, when I'm trying to play on my laptop with gt 630m and HD 3000 the game is unplayable (don't know which card exactly is active, maybe integrated, despite forcing dedicated).
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I'm writting also, becasue I've got strange problem. Do you know what are the minimal req. for playing on high with 1366x768? Because, when I'm trying to play on my laptop with gt 630m and HD 3000 the game is unplayable (don't know which card exactly is active, maybe integrated, despite forcing dedicated).

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Aedo,
The map works exactly like that in this update. If no compass, no direction shown in map...with compass direction shows. Your gunna like the map/compass if you play from a new map where they start locked. Love the ideas, thank you!
The map works exactly like that in this update. If no compass, no direction shown in map...with compass direction shows. Your gunna like the map/compass if you play from a new map where they start locked. Love the ideas, thank you!
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g,
I would try on 1024 resolution if you can not play on 1366 with medium-middle slider settings...otherwise I do not know why Blitz has issues with some newer operating systems and some graphics cards, but not others. Can regular Stranded2 play on that laptop at 1366? no problem? Maybe try this new version, I did do some optimizations on it.
I would try on 1024 resolution if you can not play on 1366 with medium-middle slider settings...otherwise I do not know why Blitz has issues with some newer operating systems and some graphics cards, but not others. Can regular Stranded2 play on that laptop at 1366? no problem? Maybe try this new version, I did do some optimizations on it.
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lady,
hey thanks, that was fixed in the patch and upload last version, but no worry fixed in this update. If you want to continue your "save" in the old version...download the /sys patch on 69...NOT for this update though, patch NOT needed. Hey thank you for your latest feedbacks and reports too! Appreciated!
hey thanks, that was fixed in the patch and upload last version, but no worry fixed in this update. If you want to continue your "save" in the old version...download the /sys patch on 69...NOT for this update though, patch NOT needed. Hey thank you for your latest feedbacks and reports too! Appreciated!
edited 4×, last 03.03.15 05:47:18 pm
- The forge went out *before* it rained, then again when it started raining, and again when I walked away and came back. Clean save file BTW.
- Seems a bit laggy, including seeming to freeze the entire computer (really it's just stranded 2/survivalist, but repetitive sound or silence like a non-responsive program) when the rain was getting ready to start.
- "It's not working" and similar on back arrow button after crafting
- Iron on forge and food on grill for half a day and they aren't cooked, on easy.
Really I'm beginning to think either I have a corrupt copy or wine isn't reading some scripts correctly (no errors I can find though, other than a couple sound files - fish.wav and mat-wood2.wav when loading).
edited 1×, last 28.02.15 07:42:48 am

edited 13×, last 03.03.15 05:14:47 pm
Both are accommodated by menus and messages. Your character also will "sense" the storms coming...you will know when they are coming it your paying attention

Lets play!
Is compatible with 02-28 saves.
edited 3×, last 02.03.15 08:58:40 am
Dude, you rock. I really like the new survey system. It took me 8 days to get a map -- It used to take me 12 hours.
I only focused on this because IT IS A GAME CHANGER.
I like it.
Thank you!
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Aedo,
nice...let me know how long it takes you to acquire a compass to go with it, please.
I have just entered summer (30 days) and have had a map for about 10 days, and compass for about 5 days. I was short early on on some key resources due to lost time looking for a good spot to camp. I then spent some time looking for iron rock after I got a forge finally.
Anyways, I am going to play a bit this week and fix some little stuff...like the forge and kiln not giving off ambient light like it used too. It does though if you light it up with bark/branch, but not the flint. I just fixed that...was broken when I added the flint shard last update before. They work, it's just cosmetics.
I will hit up some of the more intense stuff next week. Maybe some more end game stuff...so the updates might be large but the game will not "seem" like we added stuff until the player get near end game...no what I mean Vern?
I will add anything significant to the /sys patch along the way though, so keep an eye out for that stuff being added.
nice...let me know how long it takes you to acquire a compass to go with it, please.
I have just entered summer (30 days) and have had a map for about 10 days, and compass for about 5 days. I was short early on on some key resources due to lost time looking for a good spot to camp. I then spent some time looking for iron rock after I got a forge finally.
Anyways, I am going to play a bit this week and fix some little stuff...like the forge and kiln not giving off ambient light like it used too. It does though if you light it up with bark/branch, but not the flint. I just fixed that...was broken when I added the flint shard last update before. They work, it's just cosmetics.
I will hit up some of the more intense stuff next week. Maybe some more end game stuff...so the updates might be large but the game will not "seem" like we added stuff until the player get near end game...no what I mean Vern?
I will add anything significant to the /sys patch along the way though, so keep an eye out for that stuff being added.
Fish Habitat shown on the right. When ever a Habitat is "lost" after a week, you can find the returned debris of bamboo,vines,leaf(50%)...floating around on the surface.
Also just completed: When sleeping the minimum is 3 hours...so now when you wake up, any raw food on the lit grill will be cooked...along with any iron being heated in a forge...it will be ready. Also the kiln will be done hardening if in process.
edited 7×, last 03.03.15 05:48:55 pm

This script is right? (in game.inf)
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//monsoon damage buildings 	on:monsoon_damage { 	 $random=random(1O,2O); 	 if($random==1){
in random function is letters "O" , not zero - "0".
And $random should be in the range of from 1 to 20, not from 10 to 20.
I think there should be a line:
$random=random(1,20);
in storm_damage need to be corrected too.
This update combines the 02-28 update and the 02-28 /sys patch. Along with more optimization for reduced lag.
This 03-03 update is save compatible, with exception to your achievements will be reset if you transfer your save.
__________________02-28 /sys Patch________________













__________________02-28 Main Download________________



































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freews,
lol...thats a funny one...sometimes it gets late and I miss fixing something I am testing.
Yes your are correct that is messed up...for monsoon it was to be (1,24) and for storm (1,30)
always adding random chance "nothing" is damaged...so with the 20 buildings this leaves 4 for monsoon and 10 for storm where nothing is damaged on the hour tick.
very nice find thank you...fixed and added to the new update.
lol...thats a funny one...sometimes it gets late and I miss fixing something I am testing.
Yes your are correct that is messed up...for monsoon it was to be (1,24) and for storm (1,30)
always adding random chance "nothing" is damaged...so with the 20 buildings this leaves 4 for monsoon and 10 for storm where nothing is damaged on the hour tick.
very nice find thank you...fixed and added to the new update.
edited 3×, last 04.03.15 03:50:52 pm
I usually build fire pits next to each other. So for example, I may have a distillery right next to a grill.
I had a distillery going, but I never had the grill on. Yet I could cook as if the grill was on. But maybe there is more to it.
edited 1×, last 05.03.15 08:37:22 am
Download from the top of page 1 or any of my signatures posted. This update is being released early due to a new technique I discovered to reduce all lag to virtually zero.
I would like to hear any feedback if you experienced lag prior to this update, and how your performance is with this update.
edit: Note:If you transferred and are playing a "save" from last update, you should experience the lag fixes more-so after sleeping past midnight. Also remember with updates the achievements are reset, in old saves, it only affects your endgame OSR score. So semi-compatible.
change log for this update:
















___________________________________________________________

This patch was also added to the main download. Fixes the following:


instructions:
1) Download and unzip.
2) Copy the 2 files inside the folder, into the mods/MassiveMod/sys folder.
3)Choose "replace" or "over-write"
____________________________________________________________
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edit:
Hi lady,
thank you...fixed in this update!
Hi lady,
thank you...fixed in this update!
edited 8×, last 08.03.15 09:09:16 am
This mod is way deeper then Massive Mod ever was...there is to much to list, but you can view the change log in the main download spanning over 2 years of work. Massive Mod was left full of bugs and incomplete. Play this mod and you will not regret downloading it.
Survive in this mod for 100 game days, then report back to us with your experience please. I recommend Big Map-Hard Mode-Hills Terrain...be sure to check out the Diary and read through the top tabs Operations/Crafting