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Azgarech
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First, i'd like to introduce myself :
I'm Azgarech, a fellow CS2D player since the early beta (or alpha ?), when the Galil and the Famas weren't implemented yet (it was a long time ago), i redownloaded the game to test the new features, and particularly the new map editor

I'm here because i thought of a new style of gameplay for CS2D, which is based on the Info_TeamGate, Func_GameAction, and Trigger_Move entities, as well as the gas mask

Since 0.1.2.0, there's the possibility to place a TeamGate entity which kills everyone who walk on it unless they possess a gas mask
By using this property, you can make a map with a Bombing Run gameplay (taken from Unreal Tournament)
The goal is simple : the players fight to take possession of the gas mask, placed in the center of the map, they then go to the opposite team's goalpost, where they pass the TeamGate, behind the Gate, there's a Trigger_Move entity which triggers the GameAction allowing the team who have scored to win the round, as well as triggering another GameAction to kill everyone (so the gas mask is not carried over to the next round)

This explication can be complicated to understand, therefore i'm currently working on a test map that will contain all the base components of the game

I'm looking forward to answer your questions/take your suggestions

old Re: Bombing Run style map

Yates
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So?:
     1. Fight over 1(?) Gas Mask
     2. Run to opposite teams side.
     3. Trigger move entity which makes your team win the round and then kills everyone.

That about right?

old Re: Bombing Run style map

Azgarech
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Yes
I don't know if this idea was used before, but i didn't found anything with the search function, so i assume nobody else tried this system

old Re: Bombing Run style map

Yates
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It hasn't been done before, no. But I don't think the whole idea will be liked gameplay wise. Seems kind of boring, stimulate people by adding rewards.

old Re: Bombing Run style map

Azgarech
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Rewards ? Like what ?
I think of it like a CTF match, with an emphasis on offense since there's only one "flag". On small maps, it's really fast paced, but yeah, it can get boring relatively fast

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omg
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shh...yates is playing cs2d

its not even that complicated...why did u post this again? its just an idea

old Re: Bombing Run style map

Yates
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user Azgarech has written
Rewards ? Like what ?

Let me tell you how hats work:
     Hats equal kids.
     Kids equal more players.
     If a server has more players it is most likely to be visited.
     Better players come and kill the kids.
     Kids rage quit.

old Re: Bombing Run style map

Azgarech
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user Yates has written
user Azgarech has written
Rewards ? Like what ?

Let me tell you how hats work:
     Hats equal kids.
     Kids equal more players.
     If a server has more players it is most likely to be visited.
     Better players come and kill the kids.
     Kids rage quit.


Well, this is not really helpful, but thanks anyway

The test map is done, it needs a bit more work, but it's playable at least and it gives an idea about the gameplay, here's the download link : http://www.mediafire.com/?ypuyp8cn601p6ff
(sgm stands for "Score the Gas Mask", i didn't take the time to think about a name)

old Re: Bombing Run style map

Yates
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user Azgarech has written
Well, this is not really helpful, but thanks anyway

My point is give hats as rewards. I'm pretty sure every person here would get a little kick if they suddenly win a hat.

I mean, it's Unreal Software, what else?

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Time
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Hats as a reward? .. Hats off to the idea. Yeaahhh
And saying hats = kids is silly since cs2d itself equals kids and puberty struck assholes
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