Example: I generate units for a hard game, but want to remove all Lions from the map without having to delete each one separately.
Edit: Nevermind, found it.
 
  Stranded II
 Stranded II  Maps/Editor
 
Maps/Editor  Editor Questin
 Editor Questin Editor Questin
 Editor Questin 
  1
 1  
 
on:start {
	loop("units", [TYPE-Number of Lions]) {
		free "unit", loop_id();
	}
}
 
  1
 1  
 