Btw, there are a few issues with rain, hope I will be able to fix them
i'm only trying to help, i'm not "requesting" that you do any of these:
1. light effects, manageable by angle/position, as if it's an object overlapping land(diff color, too) and is used in editor.
2. more various ai_mode, such as "fleeing"(doesn't work), "turn right", "move foward", etc
3. diff concept of water, like the water can be created at certain spots, not just below sea level(as far as i know, the underwater effects only affect when y<0, but would it be possible to make water in any elevations?)
4. command that can change collision x/y range for units
althrough these may not affect the actual game, it'll influence modding greatly!
3. too complex, as would need totally rebuilt of a lot features
4. waht would be the use of it?
1. nai mean like an object with blend=3 feature, overlaps stuff and create new light effect; like a flashlight, sunlight, or darkened lighting effect in the middle of sunny day.
3. how about adding object option of intangiblity?? such as the lighting effect above... that way people can make their own water.
4. when i make an unit crawl, shrink, or dodge, that unit still gets attacked by it's original position... no other use, i guess
3. Uhmmm, the problem is, you couldn'T swim in that water, I could only make collision or no collision, because, it's too complex to change e.g. swimming system
4. Okay, maybe collision radius should change size anywayS?
Pre means before, so you can get the versions which are not beta yet there. And sure you need to login, as you aren't allowed to download those versions yet.
Unit scaling (Self Explanatory), Object animation (likewise), and a water map which allows you to create a little pool of water at the top of a mountain in the editor.