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Do you want models?
22 replies Hurri04 has written
you can convert the model into b3d directly using milkshape3d. you have to pay for it but it is a very good program for modelling and animating (though I havent animated anything in it yet, just made some models).
Yeah, but I'm losing the animations when I export to the 3DS format, so even if I loaded that up for conversion in milkshape, the file itself doesn't have any animation information, so although I could make the unit in 3DS, I'd have to animate in Milkshape. It's hard enough getting used to 3D Studio Max. I don't really wanna have to learn how to animate and export in Milkshape. I was hoping there was some way of keeping the animations.
At the moment, I'm using a bit of a complicated method and the animation frames are temperamental.
The first unit I made (a running egg), I had to export to .X format using the Panda plugin for 3DSMax, the use Milkshape to convert to B3D, but like I said, the animation frames don't convert correctly all the time.